Gamification and Virtual Reality for Education (09:00 – 10:40 13 August 2021)
Chair : Michael Jiang

Effects of A Scratch-based Experiential Learning Approach on Students' Math Learning Achievements and Interest
Wei Mo, Yi Zhang, Yunhua Fu, Jia Lin, Hanrui Gao and Yuru Lin
Design and Implementation of Virtual Museum Learning Environment from the Perspective of Multimedia Learning Theory
Qingtang Liu, Mengfan Liu, Shufan Yu, Jingjing Ma, Jindian Liu and Yuwei Jiang
Gamification of Flipped Classroom: FIBER Vs. G-FIBER
Morris Siu-Yung Jong, Gaowei Chen, Vincent W. L. Tam, Ming-Tak Hue, Mengyuan Chen and Xiaojing Weng
Design and Development of an Educational Game for Facilitating Spatial Ability and Mathematics Learning
Jialing Zeng, Ruonan Hu and Junjie Shang
Visualization Analysis of Game-based Teaching in China Based on CiteSpace
Hao Chen, Xiangchun He, Cuilu Sun, Yingjie Fan, Linsheng Wang and Junfang Chen