Gamification and Virtual Reality for Education (09:00 – 10:40 13 August 2021)
Chair : Michael Jiang
Effects of A Scratch-based Experiential Learning Approach on Students' Math Learning Achievements and Interest Wei Mo, Yi Zhang, Yunhua Fu, Jia Lin, Hanrui Gao and Yuru Lin |
Design and Implementation of Virtual Museum Learning Environment from the Perspective of Multimedia Learning Theory Qingtang Liu, Mengfan Liu, Shufan Yu, Jingjing Ma, Jindian Liu and Yuwei Jiang |
Gamification of Flipped Classroom: FIBER Vs. G-FIBER Morris Siu-Yung Jong, Gaowei Chen, Vincent W. L. Tam, Ming-Tak Hue, Mengyuan Chen and Xiaojing Weng |
Design and Development of an Educational Game for Facilitating Spatial Ability and Mathematics Learning Jialing Zeng, Ruonan Hu and Junjie Shang |
Visualization Analysis of Game-based Teaching in China Based on CiteSpace Hao Chen, Xiangchun He, Cuilu Sun, Yingjie Fan, Linsheng Wang and Junfang Chen |